Trap That!
Client: Student Assignment
Problem: Create a phone app using Figma, expanding expertise and learning how to use variables.
Solution: Project emulating a “tapper” game, focused on Venus flytraps. Heavy use of variables to make the mock up as close to functional as physically possible. Emphasis on keeping everything in the same style, while also bringing in motion graphic skills being taught at the same time.
To Begin Trapping
Step one was to decide the screens for the project. Mimicking other games in the genre I was looking at, it ended up having four screens for the actual user loop, with more for moments like loading into the game.
Combining the Trap
I was in Advanced Motion Graphics at the time, and decided to implement skills taught in that class into this project. It turned out quite successful.
In the actual mock up, the GIF only loops once when you tap the flytrap. This is an infinite loop to display the animation more easily.